Wow, great entry! Can't believe this is your first game. The controls feel great, all around everything is very solid.
Panpukin
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Thank you so much, you're really sweet to say all that! :) <3 And actually it's crazy you mention the soundtrack, our musician just uploaded the whole OST to his soundcloud if you'd like to check it out ^^ https://soundcloud.com/kibblez-788609330/sets/wickborne-ost?si=0ccff240381840ada...
And yeah, the audio restart is quite annoying, we had that on our agenda in those last 30 minutes where everything was on fire and we were rushing to finish the build.... needless to say we did not end up setting it up in time xP
Very cute concept, I like it. I wish the newly picked up birds would copy the current trajectory of the bird that picked them up, or rather they all shared it. What happens currently is you pick one up, you don't jump for a while because you're already going up, the new bird falls down because they have no upwards force.
Also, just wanted to say kudos to you for speaking out against AI image generation on those other entries. As an artist I really appreciate that you care to say something!
Bummer you used AI imagery. I'll be honest, it's a disingenuous and unprofessional look. I have tons more respect for someone just dabbling in art trying their best to create some art than for someone using image generation, I hope next time you try and do something on your own. It's much more fulfilling, too
Unfortunately the game was quite buggy for me. Other than that, you made cute art and the music is beautiful! Nice concept as well. The music cut off at weird times and sometimes I wasn't able to jump, as if there was an invisible platform right above my head. Other people have pointed out the problem with jump accuracy
I really enjoyed the desk art. For a solo jammer it's a solid entry! I wish the game was a bit longer, and the slow typing text in the end note was kind of frustrating to sit through.
I like the subtlety of this game. You don't have "another world" pasted all over it, it's just the implication of the alien husband that hints toward it, which I really enjoy over some cheaper implementations of the theme in other entries.
Incredible entry. You really have a knack for creating good atmosphere. Gorgeous visuals and style, really fantastic concept. Some entrants just stick the player into an odd looking world and give them a candle, but you stood out by giving them the ability to switch away from that into modernity.
Lovely work, one of my favorite entries by far.
Wow, what a fantastic game! Such a lovely implementation of theme and object, it was weaved right into the gameplay. Of course, the aesthetics and art surrounding the gameplay were phenomenal. There was a lot of love put into not only making this a "game", but making it an experience and a story. Looking at the entrants here, you're a solo dev. Wow, wow, wow!
The one thing I would have wished for was more threats in the game. I'm honestly not sure whether those red critters are actually deadly or not. They may or may not have been attracted to my light, I couldn't tell ya. If they actually were enemies, I'd love to see them be more aggressive. If they weren't enemies, they should be x) But still, fantastic entry. My favorite so far!
Solid entry! I liked the variety of enemies. I'd have preferred a shorter candle cooldown, and I think it would have been much smoother if the hitbox of the player didn't fit the entirety of their sprite (restrict it to a square at their feet and make the head able to overlap the walls), would have felt more intuitive to how many other titles handle it. What I felt was missing was some upgrades to the candle! Faster shots, spread shots, smaller cooldown, stronger flame, stuff like that. ^^
Excited screeching counter: 6x
Holy crap, I did not expect you to make a WHOLE VIDEO ???! WHAT!!! That is crazy, wow, thank you so much!!!! That is such a valuable insight into the player experience of our game, and you certainly discovered a crapton of bugs (some we were awre of, some not).
Gerolmed already elaborated on a lot of the mechanics stuff you pointed out but yeah, unfortunately we could not get all the features in that we wanted. For example the buff when you walk in your own paint sadly didn't get added in time (and afaik caused some performance issues, so let's see if we'll get that figured out).
Some more design oriented points Gerolmed hasn't mentioned: Definitely a lot of missing polish all around. You mentioned the outlines of the world are hard to see - I'll have to agree, a yellow outline instead of a white one would go a long way in that regard. Level layouts need a revamp aswell, so do the NPC dialogues and general level design. The directions weren't clear enough and the goal was confusing, so all stuff that needs to be reworked. Also the boss rooms were supposed to lock you in, I believe we all just collectively forgot about that. xD
But yeh, I'll have to agree with you on all the other points aswell. We'll definitely consider your feedback and pointers at the end, more feedback on enemy hit would have been desirable for sure, but the music and art department was preoccupied with dying unfortunately, so no effects on that end. Olof (our musician) and me definitely want to polish the game up some more though, so once we start finishing things up those will be added for sure.
Overall I want to thank you kindly for taking such an indepth look at our game, and giving such lovely feedback. About the game polish - while we did have a bit of a larger scope than the other Jammers, we also had a much bigger Team. I'm sure if the other games had five people working together on each project they would have left us in the dust haha, but we're lucky enough to be an established group with a common love for game dev :D Overall this Jam experience has been so so lovely, and I would have never expected such an outpoor of love and feedback from the community, and so many great people reaching out to us. Personally it was my first Jam experience, and I think it was a really amazing one. I'm so happy with the product, thank you again <<<333
Really creative concept, I like it! I don't know if it's purely the lagginess of my laptop or if this is an issue with the game, but more often than not logs flew further than I cut them and killed me. Makes it very difficult to play and progress unfortunately, but as I mentioned it is likely my hardware.
I own a screen tablet, which turns out to be perfect for this sort of game! First attempting it with my mouse was a bit of a pain though, so for people without access to a tablet I imagine it's far less intuitive.
All in all, wonderful game with a great concept, though an alternative to mouse gameplay would be nice
I have to join Thinker in a lot of their critiquess. UI needs improvement, and I almost missed the turn based combat entirely. That being said, the concept is great and I was pleasantly surprised finding out that this is the games' main mechanic. More clarity in the interface and gameplay would go a long way in making this a finished product. Also, the Paw Pointers above the enemies are adorable!!
Hey there, Artist here! Thank you so much for the lovely words, Gerolmed screenshotted your comment and sent it to me because it was so kind :D Tried my best to keep the art efficient but polished, towards the end I kind of was panicking with the boss animations though. Overall I'm really giddy you liked it that much, it was my first Game Jam experience and will surely not be my last! <3333