Thanks for the feedback!
I think when I add shadows and landing effects, it'll help make the throw more convincing.
>When you select a potion, aim with your mouse and select another one, it throws it without having to left click.
The target/confirm logic needs to take into account the item being thrown. Currently it just sees your trying aim a throw, and then confirm a throw. (Without checking if the item being thrown is the same or not)
>I see that you're shooting by clicking the hotkey which maybe better to play with a controller, but i think it might be better if left click was used to throw the selected spell (i'm not used to this kind of game so i might be saying something stupid)
Your right, its awkward right now, especially having to reach for those higher numbers (4+). I plan on adding keybinds for the action bar, and maybe have the basic attack of a weapon be left click (also bindable).
>Also the potion amount in the inventory isn't going down when they are thrown
Resource checks and consumption for actions are in the near term pipeline.