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What i noted while playing the game in the browser :

When you select a potion, aim with your mouse and select another one, it throws it without having to left click.

I see that you're shooting by clicking the hotkey which maybe better to play with a controller, but i think it might be better if left click was used to throw the selected spell (i'm not used to this kind of game so i might be saying something stupid)

Also the potion amount in the inventory isn't going down when they are thrown

Otherwise, cool animation, the camera works well and the throwing path being 3D over 2D looks good

Thanks for the feedback!

I think when I add shadows and landing effects, it'll help make the throw more convincing.

 >When you select a potion, aim with your mouse and select another one, it throws it without having to left click. 

The target/confirm logic needs to take into account the item being thrown. Currently it just sees your trying aim a throw, and then confirm a throw. (Without checking if the item being thrown is the same or not) 

>I see that you're shooting by clicking the hotkey which maybe better to play with a controller, but i think it might be better if left click was used to throw the selected spell (i'm not used to this kind of game so i might be saying something stupid) 

Your right, its awkward right now, especially having to reach for those higher numbers (4+). I plan on adding keybinds for the action bar, and maybe have the basic attack of a weapon be left click (also bindable).   

>Also the potion amount in the inventory isn't going down when they are thrown 

Resource checks and consumption for actions are in the near term pipeline.