On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Thanks! I might need to rethink stair locking like in the old games. But for now I'll fix the problems if I can replicate and find them. If you were hitting the werewolf it should hover while you hit it like in old games you hit enemies they stay in the air for a moment when hit, else i need to do some research on why that happened. Also going to add harder werewolfs along the way with modern castlevania moves like jump slam impact moves and maybe more agility. Good info, it seems I might need to swap stairs for modern style stair movement handled like slopes.

EDIT: FIXED the stairs problem. Now on entering stairs sets any possible jumping motion or gravity motion to 0. Incase player manages to enter the stairs somehow before game realises the player is jumping and allows stair access with vertical motion.

Ok! Glad I could help! Just curious - do you know what Optomon is up to these days? I think his racoon game was his last project. I wonder if he's aware of the NESMaker program.

We only exchanged few email regarding the use of his music for this project and I did follow his Rollie progress on kickstarter. But haven't really heard of him since. I cant really make music my self so I rely on others for their permissions, did make one commission for a rogue like game thats still in the works but frozen for the moment (like prolly 50 other games). That game might be first game I will try to sell, thou for a very cheap price. Even that engine is completely done. Creating graphics hinders my game dev progress as I'm not good at it.