Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I feel you Scalpha, haha! I've been going with my own "halfbaked" physics engine (I can't call it an engine really, maybe a physics hand crank?), I have issues of my own but I can't help but wonder if it would be good or not to go back to unity physics, with rigidbodies and etc.