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dude. I'm so over unity physics after making this game.  Glad to see someone playing with controller

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I still had it plugged in from when i was testing my game lol

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I feel you Scalpha, haha! I've been going with my own "halfbaked" physics engine (I can't call it an engine really, maybe a physics hand crank?), I have issues of my own but I can't help but wonder if it would be good or not to go back to unity physics, with rigidbodies and etc.