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(+2)

Perf on Android seems reasonable based on feedback, however you can't push it too hard. As per usual, I suggest experimenting.

It supports alpha on textures, in general 3DObject uses the C3 rendering SDK, so it has those limitations, I have requested some features to help us get around that, but we'll see if Scirra implements it.

For other texture maps, it is a similar situation, I did a request to Scirra so that I might be able to implement normal map, etc. still waiting on a response.

Happy deving!

Amazing response, thank you so much!