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(+1)

Really like the aesthetic of the characters, the pixel art is very fun to look at.

A couple of main issues I had:

  1. The movement. Imo character movement is kinda slow, and I’m not a huge fan of the friction while moving against walls.
  2. More of a nitpick, but the arrows at entry points. At first, they were a tad bit misleading, as there were arrows pointing to doors that didn’t really lead to anywhere important. Maybe there could be a better way to indicate available entrances?

Overall though, I’m really intrigued to see where the game goes from here :)

(+2)

Thanks, glad you liked it.

A1: I plan on changing that if I ever do more, also the software I used to make has a hard time with that and I'm not smart enough to fix it as of right now.

A2: The arrows were kind of last second alongside the audio so I just kinda slapped it on hoping people would get it, I was originally going to have the doors have a white outline but again not enough time to tweak that.