- Looks really good
- Feedback on actions is very pleasant
- There is a slight lack of air control and tiny little things that make controls themselves unresponsive at times (like getting off the rope after climbing up).
- Played with a keyboard, it took me several minutes to figure out how to jump :) The default mapping does not feel comfortable for me personally - I would go with Space Bar or W for Jump and Shift for Dash. Jumping on J is the last thing I would think of, no way of "getting" it without checking out key binding settings.
- First ever options to purchase fron the "shop" were costing around 12500 - 16500 coins. It's a minor thing, but it's much easier to perceive and compare smaller numbers
- "Always Run" option could be useful, since walking is rarely needed
- It gets repetitive after a first couple of deaths on the second level - I have to solve same problems on the first level again with mostly the same tools
- Turret's targeting algorithm is not very clear, I took me some time to figure out that I shouldn't be dodging the rocket itself, but the point where it would land.
- There seem to be a number of limiting factors on casting the abilities (number of uses, mana, life cost, cooldowns) but I can't see the reason why all of those should be in place, since casting abilities is one of the coolest things in the game, and switching abilities requires you to spend some time in the menu). Even though I have enough uses of abities available, I still feel like I'm pressured to preserve them and use the main weapon more oftern.
- There seems to be a lot going on with ability colors, since "multicolored" was mentioned in the intro, and all abilities are color-aligned. However, during an hour or so of gameplay I only encountered "Affinities" that slightly decrease mana usage, that stood out to me in terms of synergies and builds. Overall, it feels like the game has a lot of awesomeness to offer later on, but the player has to persevere through the repetitive stuff in the beginning in order to experience it. The first thing that is offered to a new player in the first level is basically recolors of the same abilities. It does a disservice to a variety of abilities you actually do have in the game - I only got to the third level and I've seen there's actually much more than I initially expected, after playing through the same first level with the same abilities over and over. Something tells me that I haven't got to the best part of the game yet - in this case, it might be a problem to keep players interested long enough to get to the most fun stuff.
Overall, all theese are QoL issues, the game itself is quite interesting and promising. Reminded me of Unepic and Iji. Graphics are nice, shooting and using abilities feels satisfying.
Good luck with this game!