Thanks for playing olsiver! We're working on an update that should make the unlocks you buy with the ore more clear. Some indication of the ore pile mine status is a good idea. Crit chance is the chance that you get a critical strike with your attacks, which does more damage. And we'll be reworking the beam and sub rocket to be more fun to play.
Please don’t take my comments as negativity. I am absolutely loving this game, but with a few refinements it could be even better.
A couple of other suggestions:
- I think it would be good if there was an indication as to what level you are on. Perhaps display a title card at start of each level to display the current depth. E.g. Level 1 = 100m. Level 2 = 200m etc.
- It might be too resource intensive but I though it would be cool if monsters could spawn out of holes in the ground.
- With the right combination of luck and equipment choices I have found I can mine 100 ore from a single level, whereas other choices will only only get me a few per level. Maybe this is a feature, but it feels a little unbalanced. I find myself trying to get force field and radio waves plus the mining addon simply to get the big bucks, and then keep mining until the time runs out. Then I have loads to spend in the store for next time.
- It would be nice if the radio waves looked like waves rather than balls. Perhaps little curve lines that fire out wards.
- Sometimes between levels it is forcing me to switch to diferent weapons when I really want to keep the ones I have. Is this a design choice?
- When swapping out an existing weapon, the replacement always seems to say lvl 1. Is this a bug?
- Rather that’s ‘Deploy’ and ‘Unlock’, perhaps ‘Deploy’ and ‘Shop’?