It seems like the witch gets you even if you're not exactly touching the walls. I had to really thread the needle on that first corridor. Conceptually this game doesn't make a lot of sense. What are the walls made of? am I in the witch's intestine? what does the flashlight even do? I guess witches make concoctions but other than that I don't see the theme in this.
Other than that, the sounds add to the atmosphere really successfully. They don't play too much or too little, and I can't imagine how you even got noises like that. The atmosphere is really the strongest part of this game, but it seems like a shame that the player is likely to immediately trigger the jumpscare (no tutorial or space to experiment), thus not giving the game enough time to build up the atmosphere and make people jumpy. With that being said, the difficulty and the creepy atmosphere work together well and it was overall a good experience