I didn't have time to add screenshots, description, explanation of controls, credits to my submission. Can I change it?
zpaper
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Unintuitive is right, I spent too much time adding features and not enough time on the tutorial/balancing, or even just thinking up some more clear features beforehand. I blame the 'blandness' on there not being any sound, if I let myself do that I would spend the whole time listening to random royalty free songs trying to find the perfect one
I like the roguelike concept but the player often spawns inside a wall and can't move. Other than that the gameplay is fun though quite difficult with the fast speed of the robot. Generally it could be refined in terms of art (which seems a bit bare bones) and gameplay (could benefit from balancing). I was impressed by the custom music and the UI animations, and considering which upgrade to pick does add a lot to the gameplay. Finally, I don't see how the theme is incorporated.
This entry made me nostalgic for stuff I saw on scratch years ago. The atmosphere created was fantastic. However, there was little else. I couldn't figure out how to get the dragon to say anything other than the one thing it could say, and in terms of gameplay, there is no gameplay. It also doesn't incorporate the theme.
It's insanely impressive that you managed to make, yourself, music that dynamically changes with the gameplay. With that being said, the game mechanics aren't exactly clear (not even with fayedamaras explanation). I just ended up spam clicking the notes and it worked out fine. The minimalist theme and UI you were going for is inspiring, but I think the notes and blocks(?) could really benefit from some smoother movement or animations instead of just "glide to random position" or showing and hiding over and over again, since they're really the only things on screen.
It seems like the witch gets you even if you're not exactly touching the walls. I had to really thread the needle on that first corridor. Conceptually this game doesn't make a lot of sense. What are the walls made of? am I in the witch's intestine? what does the flashlight even do? I guess witches make concoctions but other than that I don't see the theme in this.
Other than that, the sounds add to the atmosphere really successfully. They don't play too much or too little, and I can't imagine how you even got noises like that. The atmosphere is really the strongest part of this game, but it seems like a shame that the player is likely to immediately trigger the jumpscare (no tutorial or space to experiment), thus not giving the game enough time to build up the atmosphere and make people jumpy. With that being said, the difficulty and the creepy atmosphere work together well and it was overall a good experience
The gameplay is fun but unoriginal. It doesn't seem like anything is being mixed ingame but the description convinced me enough to give a 4 for theme. There is not a lot of feedback; when an apple touches the bowl it doesn't seem like anything happened, I would suggest adding some kind of animation or sound to indicate then that happens, or even just waiting for the apple to go down a bit before increasing score or ending the game. The biggest complaint I have about this project is that you have to refresh the page to try again.
I might be missing something but it looks like there is no feedback at all if you click on the cat? the "score" variable disappears after the game starts and only the global high score variable is left... There are a lot of things that could be polished but I just can't tell if I'm winning or not. Additionally this project just doesn't incorporate the theme at all
If you leave and then go back in a room, you can't undo any moves you made previously, so I played cautiously; even then there were several times I thought I could never beat the game, and, uncannily, without fail I saw the solution like 5 seconds later, creating an experience of epiphany after epiphany. This speaks to the quality of the level design which particularly impresses me; having tried to make a sokoban type game myself (in scratch no less) I managed to make the engine and aesthetics but fell flat at the level design. I doubt I could ever design an environment with gameplay and story integrated like this, and balanced in difficulty at the same time. The home room demonstrating every game mechanic was a nice touch.
What else... It would be easier to list minor grievances because the game is so polished: I managed to get the good ending by trying every combination of things other than the recipes given (but I would never have guessed it), I didn't like the music (not that I could make music at all), the bell animation was a bit annoying...
Yeah, it's really impressive
Generally when you make an account on a site it asks you to verify your email before you can use the site. I don't remember anything like this happening for itch (maybe it happened I just forgot?), and I guess I assumed I could already use every feature on itch because I was never prompted otherwise. Then I tried to submit last minute to a game jam and it turns out you need to verify email to upload a game. I couldn't get access to my email in time and missed the submission window. Now I wonder how to verify my email, and after searching through countless menus there is a button to send a verification email buried in the settings somewhere. Is the user experience supposed to be like that? Did i miss something?