Woah! That's a long read. Thank you very much for the kind words and the detailed post. I'll go through all the feedback you mentioned one by one but TLDR; we listen to feedback and fix/change stuff accordingly.
Out of order events:
Thank you very much for letting us know, sometimes we're not aware of it so cheers for pointing that out. It's not easy juggling with over 400 events. I've added it to my notes so consider it fixed in Lewd Town Adventures 0.13.
Elsa:
Glad you like her. She'll have a new event in the coming update, in fact, you being a Good Path player, you're in for a treat as there are some massive new events for various characters and harem building.
Quality of life improvements including the journal:
The GUI already had an update last year and took lots of work/time to implement. We're not planning any changes to that soon, maybe when the game is done.
Having said that, we're always working on the game and try to improve earlier scenes as well. 0.13 has a new world map, an improved journal that's way more on point, hundreds of small bug fixes, inconsistencies and more.
This also connects to model texture/render updates:
In the past year we've remade over 50 scenes to improve to quality of the game.
There are still things that could absolutely have an upgrade, especially things leftover from the early to mid game. I've talked about that quite often over on Subscribe star. We will get to it but in waves as there are tons of other things to do when it comes to creating to games.
As for clipping, feel free to send me some examples through Discord because I'm not aware of any. We spend a lot of time making sure that doesn't happen and always fix things like that asap if it comes to our attention.
Repeat content and more to do when visiting certain characters:
We try to implement more repeat scenes and idle content and most characters have that, sadly for some we basically run out of time and leave it partially unfinished. Since it's a game in progress, they will all eventually have what you're asking for. It's one of the downsides building a game on such a big scale. At least all naughty scenes can be replayed in the gallery.
Closing words:
We care about the game, we invest massive amounts of time and will make sure it will be one of the biggest/lewdest adult games on the market (which it kinda already is I guess.)
From LTA 0.1 to LTA 0.13 there have been loads of changes made, basically every major update is a massive improvement and we'll continue to do so till the game is finished and we're both satisfied with every aspect of the game.
Cheers!
Thank you for such a quick response, that's all really good to hear, as for the QoL stuff it's not an issue, whenever it suits you to upgrade, if you feel the need to is perfectly fine. it's not bad as is, I just always think about the, "but it could be better" aspect, and while only just discovering this game I hadn't know that the GUI had been recently improved on, so I don't mean to criticize what I can't recognize as an improvement, having no experience with the old.
As for the gallery, the scenes in the "Gallery" don't seem to be replayable but just a static image while the "Replays" tab are the only replayable scenes and there are far fewer of them. I guess what I'm getting at is it would be nice if the gallery wasn't just a static image from the scene, even if it were just a clip show replaying the events it'd be appreciated; for example as I mentioned in my first comment, the bathroom scene with Hilda is a gallery scene that's only represented by an image of our character trying to pull away as our mother try's to pull his face into her pissing vagina. For me any bathroom scene is just so hot (minus scat but thankfully it seems we're of the same mind in that regard) and the Hilda bathroom scene in particular is top notch which leaves me a bit bummed that it's not replayable but just a gallery image.
My issue with clipping isn't so much a problem with the game but in certain instances such as the sex scenes when it becomes apparent that it's simply a penis shaped cylindrical polygon being shoved into a pelvis shaped polygon, or like when Nina gives birth the spherical head polygon overlaps the pelvis polygon to the point you can't even tell it's supposed to be coming out her vagina. It's not a dire clipping issue its more of texture issue that I just think should be polished up in a more final release of the game. Vaginas are elastic and being a picture pasted on a polygon doesn't really evoke that elasticity and kinda breaks immersion.
So yeah, don't worry about it too much, it's not that much of an issue. They're just some things that I think should be touched on when you get to the point of polishing the game for a final release. Just keep doing what you're doing, cause you're doing a great job!
#Sunflower Moonshine Baby Elisha Van Halen is best girl!!!
Regarding the Nina birth event - it was my first attempt at that.
The engine and character model tools allow nearly unlimited manipulation of the individual sections and sub-sections of the skeleton and skin. At the time of rendering, it was the best I could do. The clipping was unavoidable with the knowledge I had during the construction and execution of that event. We knew it was a bit obvious and wonky, but overall passable.
Since then, I have improved significantly.
There's a balance to be struck with stretching a limited-pixel region beyond the original intended purpose or design. Something similar happens soon that is a vast improvement and shows just how much better I am at using the tools available in the studio we design these scenes within.
While we could go back and "fix" the existing images and animations, we are focused on moving forward to finish as much of the game itself as we can. Perhaps once we reach our final scenes in an epilogue, we may return to fix such things.
on the topic of improving the game, perhaps a 'notebook' or something could be used for the involvements/side-quests of the non-primary characters. Moonshine's mom, Regina, Zoe, Chloe, and Cassie would be great to have updated journals or character logs for. Having the MC get a secure database from Chad to log/store and access said info --which would be for both personal and work logs -- would be a great touch.
So glad you guys are making such great content and I really hope you never lose heart in this. To the future updates and beyond *CHEERS*