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Neat to have someone back from GDevelop jam. Most of the tweaks were aesthetic like fixing the visuals for the tunnel, putting the transparent water layer at the front instead of it being behind everything. I wrote a devlog on them here. I had planned on only doing the one level, though I have had a couple people suggest expanding this game and having some levels with more unique controls sounds like it would be fun to create and play. Maybe someday I will return to and expand this game.