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Nice game design idea ! I had some trouble with collisions on map 2 and with the enemy vision but it has potential since for once we use the bow only to distract and not to kill ^^

Yea in my rush to get the second level in I seem to have messed up the collisions lol.  What was the issue with the enemy vision though??

After changing their orientation in the first map, it looked like I could walk right in front of them without anything happening (I don't remember all the details / procedure I did sorry)

(+1)

Ah okay, that's allg.  That's probably the fact that I added in a small grace period and made it too long.  I wanted to make it so you weren't instantly punished for hitting their vision cone, but I set the default too high most likely.