Thanks for the complete review ! Yeah I was so focused on the plan i set up to be quick that I forgot something as basic as display the controls ^^;
I thought about it just a little after but my 3 hours were up so I believed in everyone and pray you would eventually found out what to do x)
For the middle notes, it's just that I needed to force the player going out of, well the middle, but again I didn't predict that it would go through the camera and I should have destroyed all the notes just after passing the player's z axis.
Thanks again, I'll make sure to explain the principles properly next time !
Haoro
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Nice game design idea ! I just felt like the ball could have bounced on the player with a little more control to have better precision, because it took me forever to hit the last tile of the first level x)
Also, the distracting object can spawn right in front of the respawn point, so the ball got stuck right away and never returned to me x)
Anyway, good job for a 3 hours game !
Noooooo, I genuinely felt sad seing the game ended so quickly !
I really like your idea and think it fits well for the theme ^^
Maybe next time, instead of having 5/6 different "mini distracting game" you can try to make around 3 mini games but with differents layout/ difficulty ? (Like having differents houses, maybe even randomly generated even if it's super basic stuff, at least you won't have to create "mini game" from scratch ? Well, it's just an idea ;) )
Anyway, good job and good luck for your next Jam !
Really nicely done ! I like how the music fits perfectly, how the ship is smoothly controlled, the simple but great idea of showig where the next asteroid will spawn, and the littles "pop" sounds for the adds that are just as cute as annoying after some time xD
Deserves a perfect score in my opinion, good job !!
I don't know if it's because I'm using Firefox or something else, but I can jump high enough in the first level =/
I tried keeping the button pressed on both keyboard and gamepad, tried to wall jump, double jump.
After seeing the Walkthrough I think I have a problem linked to detecting a long press input, but I might be wrong