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Hey Great entry! 

The graphics were slick, the point & click turn based combat felt good, and the balance felt pretty good when enemies spawned in a range that could be reacted to! I found the enemies spawned within aggro / hit range without much ability to do anything but tank the hit and take them out next turn. This made for challenging combat but I never made it past 5-6  rooms as I couldn't find health potions quick enough to heal up!

Overall the music, graphics, gameplay loop, and concept were pretty great! Wonderful entry and great job in the Jam!

(1 edit) (+1)

Thanks for your feedback! I'll look into those things for an enhanced version with the ideas I was unable to deliver within the 7 days. Agree that it's a bit unfair to not give the player time to react to spawns at random and will look into the chest spawn rate.