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I really loved the game's overall polish; the animations were smooth, and I just kept wanting more and more. The mechanics of the game are so cool; it's like playing rock-paper-scissors. You don't feel cheated when you lose, and it feels so good when you win. The music choice just makes you feel like you are there, and the characters are so likable to play as and against.

However, I did not understand the diabolical part of the game. Some moves, like grab, have no counter if one of the players is enraged the other player is forced to use weaken. I love the voice lines, but sometimes they play at the wrong time and too a many times on the opening levels, later on it seems fine.

Overall one of the most fun games that I would love to keep playing.

(1 edit) (+1)

Thank you for the feedback Kratos, glad you enjoyed it. 

The diabolical part of the game is the players ability to cheat by predicting the Enemies next move, which dishonors the battle (makes it unfair). 

Grab beats block and is countered with attack, as with most fighter games. 

The voice lines were implemented to give some live to the scenes. But yes, we can probably work on the probability. 

Appreciate your feedback.