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Duel of Dishonour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.821 | 4.028 |
Gameplay ( How fun was the game and how smooth was the game experience ) | #1 | 4.111 | 4.333 |
Presentation ( How polished was the game in terms of graphics , sound etc) | #1 | 4.111 | 4.333 |
Creativity | #2 | 3.900 | 4.111 |
Adherence to Theme ( How well does the game follow the theme and limitation ) | #4 | 3.162 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team mates ( Who worked on this game )
Micheal Fagbemi
Chenwie Asang Kiera
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Comments
Very nicely put together game. I'd have liked the tutorial to be based on gameplay and I needed a lot more diabolical!
Its easy to see that a lot of work went into this. I love the concept of the game and the clear tutorial at the beginning.
Amazing graphics, animations and the sound(including the voiced remarks) complement the game well. I noticed different sounds for the different levels. Great addition.
The unpredictability makes you stop and think.
Overall , its an amazing and polished game. I however didn't feel the evil nature of the game.
Thank your for the feedback OrinaDorothy
We are glad you enjoyed the game.
Our diabolical take was on the ability for the player to cheat their way to victory, making the game unfair for the enemies, but we realize this may not have been clear.
We shall do it better next time. 🙏
I really love the concept behind the game and the ability to guess what my opponent might play while also having the Diabolical ability to see through my opponent next move plus the sound effects and UI of the game were really good
This game is a master piece. The art, graphics, effects, and sounds are lit.
I really didn't see the diabolical aspect of the game. But in all I enjoyed playing this game 🙂.
Thanks for the kind review, the diabolical part is the ability to see your opponent's next move
The ability to cheat was our take on the diabolical theme
Next time we should make that more obvious
you can update your rating with this new info
Amazing game. Love the background music, characters and the progression but i think a little more guidance along the way would make it even more fun.
Thank you for the feedback justPoly
You are right, while the intention of the tutorials at the beginning is to help set the player on their way, we can also use the first battle to guide the player more. Will keep this in mind. Appreciated.
I really loved the game's overall polish; the animations were smooth, and I just kept wanting more and more. The mechanics of the game are so cool; it's like playing rock-paper-scissors. You don't feel cheated when you lose, and it feels so good when you win. The music choice just makes you feel like you are there, and the characters are so likable to play as and against.
However, I did not understand the diabolical part of the game. Some moves, like grab, have no counter if one of the players is enraged the other player is forced to use weaken. I love the voice lines, but sometimes they play at the wrong time and too a many times on the opening levels, later on it seems fine.
Overall one of the most fun games that I would love to keep playing.
Thank you for the feedback Kratos, glad you enjoyed it.
The diabolical part of the game is the players ability to cheat by predicting the Enemies next move, which dishonors the battle (makes it unfair).
Grab beats block and is countered with attack, as with most fighter games.
The voice lines were implemented to give some live to the scenes. But yes, we can probably work on the probability.
Appreciate your feedback.
I love the gameplay, the graphics, the creativity(not so clichè). Also loved the satisfaction, i get after selecting the right option, that drains my enemy of Life. Although i didn't quite get the logic behind the counter attack, i was just guessing. The game was lagging at the start of the first scene and third..
Thanks for the feedback;
The counter-attack; Block defeats Attack
Attack defeats Grab
Grab defeats Block
You can also reduce the quality settings
Using this new information, you can play the game again and tell us more about your experience thanks
I like the initial reference to rock, paper, scissor. I had trouble understanding the spell part but that was better inside game. nice animation, nice graphic. surely that explain why it's 300mb. nice tutorial and a very good polished game
Thanks for your feedback and the nice words;
Spells are:
Rage increases your attack power( you start with 20 attack)
Weaken reduces your opponent's power
Spells powered with prediction; you can annihilate the enemy with ease
So you play the game again with this new knowledge
Loving the cartoonish theme. But i'm not really getting the evil part of the game. Creatively the game was great, love the originality of the idea from an everyday game.
Even with its size it runs very smoothly on my phone without any lagging
The Gameplay felt kind of slow and didn't love the fact that i had to stand there and take a beating and there's nothing i could do about it
Thanks for the feedback;
The Evil part is that you can see your opponent's next move using the prediction
And you can use this to destroy your opponent
Play the game again with this new knowledge and utterly wreck your opponents
Update your feedback and rating when you are done
I like the way the player instruction was integrated at the start of the game. The visuals look great but the game is over 300MB (seriously).
The player progression is fun and there's a layer of unpredictability in gameplay.
Thank you for your feedback Lexyhugo.
We're glad you found the game fascinating. With regards to the file size, definitely something we can work on.
Appreciate the comment.