Very nicely put together game. I'd have liked the tutorial to be based on gameplay and I needed a lot more diabolical!
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Duel of Dishonour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.821 | 4.028 |
Gameplay ( How fun was the game and how smooth was the game experience ) | #1 | 4.111 | 4.333 |
Presentation ( How polished was the game in terms of graphics , sound etc) | #1 | 4.111 | 4.333 |
Creativity | #2 | 3.900 | 4.111 |
Adherence to Theme ( How well does the game follow the theme and limitation ) | #4 | 3.162 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team mates ( Who worked on this game )
Micheal Fagbemi
Chenwie Asang Kiera
Comments
Its easy to see that a lot of work went into this. I love the concept of the game and the clear tutorial at the beginning.
Amazing graphics, animations and the sound(including the voiced remarks) complement the game well. I noticed different sounds for the different levels. Great addition.
The unpredictability makes you stop and think.
Overall , its an amazing and polished game. I however didn't feel the evil nature of the game.
I really love the concept behind the game and the ability to guess what my opponent might play while also having the Diabolical ability to see through my opponent next move plus the sound effects and UI of the game were really good
This game is a master piece. The art, graphics, effects, and sounds are lit.
I really didn't see the diabolical aspect of the game. But in all I enjoyed playing this game 🙂.
I really loved the game's overall polish; the animations were smooth, and I just kept wanting more and more. The mechanics of the game are so cool; it's like playing rock-paper-scissors. You don't feel cheated when you lose, and it feels so good when you win. The music choice just makes you feel like you are there, and the characters are so likable to play as and against.
However, I did not understand the diabolical part of the game. Some moves, like grab, have no counter if one of the players is enraged the other player is forced to use weaken. I love the voice lines, but sometimes they play at the wrong time and too a many times on the opening levels, later on it seems fine.
Overall one of the most fun games that I would love to keep playing.
Thank you for the feedback Kratos, glad you enjoyed it.
The diabolical part of the game is the players ability to cheat by predicting the Enemies next move, which dishonors the battle (makes it unfair).
Grab beats block and is countered with attack, as with most fighter games.
The voice lines were implemented to give some live to the scenes. But yes, we can probably work on the probability.
Appreciate your feedback.
I love the gameplay, the graphics, the creativity(not so clichè). Also loved the satisfaction, i get after selecting the right option, that drains my enemy of Life. Although i didn't quite get the logic behind the counter attack, i was just guessing. The game was lagging at the start of the first scene and third..
Loving the cartoonish theme. But i'm not really getting the evil part of the game. Creatively the game was great, love the originality of the idea from an everyday game.
Even with its size it runs very smoothly on my phone without any lagging
The Gameplay felt kind of slow and didn't love the fact that i had to stand there and take a beating and there's nothing i could do about it
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