Err, so the game just restarted after I talked to the wizard guy. Not sure if that was supposed to happen, but I'm gonna end it there, which is a shame, because this had basically no metroidvania elements. Maybe it was more like a demo for something to come, but this by itself wasn't too convincing imo
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Hey, thanks for having a look at the game! The game ends at the Witch just due to time constraints. One element I was employing of the metroidvania genre was returning to an area with an upgrade that allows you to advance. This happens once Surtr gives the player the fire ring which allows you to progress past the thorns.