Interesting game concept, not killing enemies but "robbing" them. Quite enjoyed it. Would have liked more player feedback when the bag is full, i spend quite a few times bumping into stuff wondering why it didn't pick up only to notice my bag was full. Also felt a bit too luck based, if i went into a direction that ended up being a deadend there would be nothing i could do to escape the goblins.
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Thanks for playing, and for leaving feedback! I agree on all points here. The bars aren't necessarily enough feedback to indicate game state. Audio queues are needed. I also intended to display the entire level to the player before starting, in order to help them navigate. I want those detour routes to be calculated choices rather than unexpected dead ends.
(I actually have a patch ready with these changes, but I'm holding it until 7DRL judgement ends, to give an accurate reflection of my results for the judges.)