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(+1)

Neat game. 

Certainly ticks the Procedurally generated box.

I did like your take on movement and combat. Its nice to be able to dodge enemies in the dungeon and then attack in a variety of ways during combat. Well done for implementing enemies with different spell resistances too.

The finger system is clever. First run I just spammed lvl 5 Fireballs until I couldn't anymore. I worked out what was up on the second run though 😀


For improvements, I did find a couple of bugs. Mainly, you can't go back on the attack selection screen. Also one enemy spawned inside a wall and got stuck.

Overall, very strong submission. Good job!

(+1)

Thanks so much for giving it a try!

Thanks for the input! I'll see if I can figure out why the enemies want to live in the walls :)