Neat game.
Certainly ticks the Procedurally generated box.
I did like your take on movement and combat. Its nice to be able to dodge enemies in the dungeon and then attack in a variety of ways during combat. Well done for implementing enemies with different spell resistances too.
The finger system is clever. First run I just spammed lvl 5 Fireballs until I couldn't anymore. I worked out what was up on the second run though 😀
For improvements, I did find a couple of bugs. Mainly, you can't go back on the attack selection screen. Also one enemy spawned inside a wall and got stuck.
Overall, very strong submission. Good job!