Okay, I managed to jump over the first hole. Since I don't have a PC, I played in the web mode (Firefox). There were some major bugs:
- After an interaction (reading a text, e.g.), everything started spinning until I regained control of the mouse by pressing ESC. Same happened after every mouse click.
– When facing with my back to a note and pressing E it was still read out.
– Changing the view direction with the mouse was limited to the size of the window and that only accounted for maybe 90 degrees rotation. I could use arrow keys to achieve this, fortunately.
There were a few other points I have noticed until I died a gruesome death – twice:
1. At first, it was very unclear to me what the floating things in the lab are. Wormholes? Aliens? I tried to interact with them by clicking on them or pressing E. Ultimately, something worked, but I still don't know what, and I tunneled back to 1917 (I guess?). But then again: if so, where are the Nazis? And whom do I shoot there? Liberals? Anyway. They are evil. I guess.
2. It would be helpful to add some short tutorial that at least explains the main keys. Maybe I'm dumb, but shooting with the control key was not the first thing I tried.
3. The guards' AI is weird: You can kill their comrade: no reaction. You can shoot to their left and right: no reaction. You can jump on top of them: no reaction. Only when you hit them, they start shooting at you.
4. I was lost to what I was supposed to do in the past. Shooting the evil guys, okay, but what else? Maybe some kind of mission statement would be helpful.
On the positive side, I think the overall story idea of having to go back to the past to repair it and somehow secure the future is nice. (Kind of like "Back to the Future".) I still haven't quite understood the story yet, but that's probably okay, as the player will uncover that later on. I think SU-notalgia enthusiasts will also like the premise of the game. Graphic and sound have strong nostalgia vibes too.
The political aspects – well, it looks like we won't agree on that. Most players might not care at all for whom and why they are fighting as long as the game is fun, so that's probably a minor point for that. I know people who would be personally hurt by the way the game presents history or by its SU-nostalgia, given that such nostalgia has been abused for many bad things recently, but one might argue that we shouldn't care about politics here and that these players can simply play something else, so I don't want to press these points further.
I hope this feedback was helpful for you.