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(+1)

 Visually I really like the palette and sprite work, the music and sounds are really well done too.

I also appreciate the level of juice you've put into the UI here, the XP animation is really great and all the subtle screen movements are really nice touches that make it feel really polished and alive.

Gameplay wise, I think the fact that there are resistances and a trade off for using full spells is smart and interesting.

I think I noticed a few things that may or may not be bugs, nothing major. I got 5 levels worth of XP from one enemy at one point, which I'm not sure was intentional (I definitely felt very powerful afterwards!), and the floors were doubling each floor so I ended up level 6 on floor 128 one shotting everything haha

Nice entry! Great work!

Thanks a bunch! This was my first attempt at trying to add juice to the game and I'm pretty happy with the results!

The XP gain curve is exponential so your first few levels should come easy but it should slow down! The first level is a toss up as the enemy's strength is what the level modifier is based on! The first bug you noted is probably a result of an enemy with high strength >> I think I have to cap this as you can get a ton of exp for an easy fight if the enemy has low hp. 

The doubling floor thing I've not noticed!! 

Thanks so much for the valuable feedback and giving the game a try :)