Certainly a different approach to rhythm games! I liked the silly story, and the concept of a rhythm game with distractions is very interesting, but to get it right I think its important to play to the rhythm and inputting from the player on the beat instead of before the beat is important to the genre. It really makes me think of how one could mix up the genre with different chaotic inputs. Like changing the rhythm from landing on downbeats to offbeat or just filling the space partially with noise like you did. Definitely points for creative thinking, though making a polished experience in just 3 hours is impossible for most people. Good luck on your next project :D