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Ascension Of The Baguette King's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 3.429 | 3.429 |
Overall | #14 | 2.871 | 2.871 |
How well does the game fit the themes? | #15 | 2.929 | 2.929 |
How much do you enjoy the game overall? | #16 | 2.857 | 2.857 |
Gameplay | #20 | 2.714 | 2.714 |
Visuals | #26 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Certainly a different approach to rhythm games! I liked the silly story, and the concept of a rhythm game with distractions is very interesting, but to get it right I think its important to play to the rhythm and inputting from the player on the beat instead of before the beat is important to the genre. It really makes me think of how one could mix up the genre with different chaotic inputs. Like changing the rhythm from landing on downbeats to offbeat or just filling the space partially with noise like you did. Definitely points for creative thinking, though making a polished experience in just 3 hours is impossible for most people. Good luck on your next project :D
Well this has a very elaborate setup, though it's unfortunate it's not really in the gameplay at all. It does also just immediately drop you into the thick of it leading me to being very confused for a bit. Trying to understand the mechanics etc.
Though once I understood what the goal was and what I was doing I managed to figure it out which was nice. Though a bit of a primer on how it played would definitely help a lot. Also I do have one weird question, which, is, why is there a row of "notes" that goes STRAIGHT through the camera. It led to quite a few misses due to not being able to see for me which was unfortunate.
Besides that though, it has decent gameplay, if vague, and some good mechanics.
Thanks for the complete review ! Yeah I was so focused on the plan i set up to be quick that I forgot something as basic as display the controls ^^;
I thought about it just a little after but my 3 hours were up so I believed in everyone and pray you would eventually found out what to do x)
For the middle notes, it's just that I needed to force the player going out of, well the middle, but again I didn't predict that it would go through the camera and I should have destroyed all the notes just after passing the player's z axis.
Thanks again, I'll make sure to explain the principles properly next time !
I loved the music
really fun game!
music and sound effects were awesome
music and sound effects were awesome
Really ambitious making a rhythm-y kind of game in 3 hours! I found the perspective a bit challenging but managed to beat it! The scat sound effects were enjoyable.
Wow, what a different and unique approach. I would never in a million years think of using audio as the distraction. Great Idea!
Funny idea! Took me a minute to get the hang of what to do, but I enjoyed it!
This was fun! Et vive les baguettes!
This was fun!