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Very action-y game that is all about distraction. Fits the theme well. I liked that you can use the distraction even after getting caught - if you can set it up to work before getting spotted that is. Difficult but that's been said a million times already :)

Maybe the difficulty could be a combination of the amount of distractions you have total, how fast they recharge, their range and maybe even time until activation. The less spammy they are, the more tactics it would require to get through a level. Good job!

Thank you! You've presented some good ideas in the second part too, so I might use them