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Well, what can I say? Quite an ambitious project with a good idea, a lot of content, but a very unfriendly interface.

I ended up playing on the fact that I broke my arm and the game did not explain to me how to cure it. I hover over the broken bone icon, but I don't even get a description of the effect. It is very strange. I looked everywhere - in crafting, on a workbench, in a stove - nowhere is there any remedies for fracture or something like that. Sleep didn't help either. At a minimum, you need a "help" item in the menu with different items: combat, healing, crafting, etc.

It is also not clear which item gives what. There is no description. Okay, food, but armor and weapons... In the "equipment" item, you cannot remove an element from yourself if there is no other one to replace it. You can't even look at him to read his description.

Kraft. With him, too, not everything is so smooth. Some interior items can be placed by yourself during creation, and some are placed by themselves. And sometimes they can fit inside the wall from above. Also, if you pick up a piece of furniture, then when you try to place it through the inventory, it will also be placed automatically, despite the fact that when crafting, I could put it as I want.

Craft at stations like a workbench. There is no description of what ingredients are needed for crafting, it is simply written "5 arrows". What should I understand from this? Does this require 5 trees? Do you need a stone? No, you only need one tree. But it is not written anywhere.

It is also inconvenient to work with inventory. Things dropped to the ground can be accidentally picked up immediately, because. they fall right under your feet. In addition, you can not throw out all the items at once or several. You can't imagine how angry I was when I got deep into the mine and threw out 50 stones 1 at a time. And this is not even done with one click. You first need to select an item, then click "throw away" and then confirm again.

It is also not clear what the "Bounty" counter is for. A lot of things are not really clear. And okay, if it were interesting to study, but because of the rather poor interface design, I don’t really want to deal with this.

The game has flexible game statistics, age, the ability to pull out an eye, but there is no banal description of the effects or any help at all. Very strange priorities.

This game has huge potential, but something needs to be done about the player friendliness of the game. And I'm not talking about the difficulty of the game.

Hello, thanks for the review. I'll start off by saying that I do indeed read every comment made here, and I take all feedback and criticism seriously.

Some things I can fix, and some things are intentional by design. I'll do my best to address all your concerns:

Broken Arm: You can fix your arm by resting at a bed rather than sleeping. Sleeping is for passing time, and resting is for healing. I also intend to add a craftable elixer that heals broken bones, however it's not implemented currently. The recipes for potions are not listed currently, as experimentation is encouraged.

Equipment: You can actually remove equipment without replacing it with another piece by clicking "Unequip" text that exists for each equipment slot.

Workbench crafting: I've listened to this feedback, and the next version of the game with have a small tooltip at the top right of the interface listing the ingredients required to craft each item.

Inventory / Dropping Items: You could "Destroy Item" in multiples of 1, 10, and 100. I forgot to implement that same functionality to the "Drop Item" option. This functionality will be available in the next build of the game.

Bounty: This counter is increase whenever you commit a crime in game. If your bounty is more than 10, you'll be attacked on sight by guards.

Description: If you press "Esc" to pause the game, it will list a few details of your character, you can also click the scroll to see statistics. Pausing should inform you of broken bones and missing eyes.

Another critically annoying problem - when the message box comes out - the game is not paused. I was killed twice like this. you cannot attack or move at this moment.

I could probably fix this in the next update, but It would need to be tested.

If I set the game to pause every time a message box is opened, I would have to set the game to also un-pause as well, which could be problematic if you're in a menu activating stuff and suddenly the game is un-paused while you're still in the inventory.

I'll look into it, of course I always meant for the game to "keep going" while you were in menus. In the first few versions of the game, there was never a pause at any time, even when looking at menus and such. it was an idea I took from dark souls, that the world wasn't going to stop and wait for you.

(+1)

In this case, you need to make a button to quickly exit from such menus.