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Very cute artstyle!

Our main feedback when it comes to gameplay is to be a bit more generous with hitboxes. For example make the player's attack larger and make the enemy's damaging boxes smaller. It was quite difficult to hit the walking enemies without getting hit yourself.

The arc and timing of the jump was good but it could do with a bit of extra height, jumping over projectile attacks required fairly precise timing.

Neat way of telegraphing what obstacles would come up in the chase scene, nice one there!

Overall a cute experience, good job!

yeah I was close to doing exactly that with the attack, but left it like that because some play testers were enjoying the challenge of it and basically the game is so small that it needed that little bit of "hardness" otherwise you could breeze through the level in less than 60 seconds. 

The jumping is sort of the same, just exactly what you need for a challenge. 

I think if it was a longer game these changes are a no brainier and the difficulty would come from other things, but decided to keep them super tight because of the length.

Thank you for playing !