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yeah I was close to doing exactly that with the attack, but left it like that because some play testers were enjoying the challenge of it and basically the game is so small that it needed that little bit of "hardness" otherwise you could breeze through the level in less than 60 seconds. 

The jumping is sort of the same, just exactly what you need for a challenge. 

I think if it was a longer game these changes are a no brainier and the difficulty would come from other things, but decided to keep them super tight because of the length.

Thank you for playing !