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Magical Police's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #1 | 4.632 | 4.632 |
Audio | #4 | 3.737 | 3.737 |
Overall | #6 | 3.570 | 3.570 |
Magical Girl Concept | #7 | 3.684 | 3.684 |
Originality/Creativity | #9 | 3.474 | 3.474 |
Engagement/Fun | #11 | 3.053 | 3.053 |
Gameplay Polish | #12 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
She is a cop and stop crime
Which theme(s) do you pick?
Banditry Technology
How does your game fit those theme(s)?
Characters uses technology and villain is a bandit
Were the assets for your game made during the jam? Elaborate as you see fit.
Opengameart for sound effects
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Comments
Very cute. Honestly my favourite looking game this jam.
Good job.
This is very cute! I love the character designs, the paper style, and the concept of the girl very much. In general I also enjoyed the story.
Still though I think the gameplay can do with some polish. I think the battle was quite clunky and I had difficulty fighting the enemies. The last car chase was fun; although it was dark souls hard T_T
The character design is very cute. Gameplay is very reminiscent of classic platformers. The environments are very simple but look good in motion when you can really see the 3-D effect. It feels like too much emphasis was put on making that work that there isn't a lot of detail in the background. The controls were a bit awkward because the button placement required my right hand to cross under my left in order to press jump and hit while my left did movement. The flipping effect when changing directions seems to slow down the player movement. Sound effects were a nice touch and it was fun to bash the enemies. The voice acting could be better though. I understand it's for a game jam though but something to consider. On the other hand it is on par with some anime dubs so nevermind.
I am loving the art direction for this game!
Reminds me of Super Paper Mario, with the characters looking like paper cut-outs with vibrant colors that pop! And Maylee's health bar reminds me of the "flip" mechanic in Super Paper Mario as well. The enemies all look cute too!
And the voice acting was a nice little touch to the game as well.
Also, another nice little touch was the pen/ stylus grabbing the player and placing them back into the beginning of the platforming section.
Also, the police chase was a great addition! Definitely getting some BattleToad vibes from this section (even the blinking/ flashing obstacles that eventually spawn was a great addition)
I am happy you had a checkpoint for this area, since I lost the first time, trying to understand the controls, accidentally wrecking the car in the process.
Some feedback I would give would be around the controls. Maybe adding a variable jump (tap for a small jump, hold for a long jump) would help to better avoid some of the enemy attacks + enemy collisions.
In addition, the player attack hitbox seems a bit small, where the enemy hit boxes feel a bit bigger. Just some small tweaks and it will make a big improvement!
What caught me off guard, was the "Caught The Criminal" art after catching Marine. Not sure if that was a placeholder or those were the original character designs before they got changed, but the art was well-done regardless.
I hope to see more of this game, would love to see Maylee busting other types of criminals, maybe a different criminal per level, with their own level gimmicks/ quirks.
Anyways, good luck with the game jam and looking forward to playing some other games from your catalog! (I have my eyes on the "Heart Clash" game.)
Thanks for playing ! I uploaded a version that fixes the jump and attack range a little bit.
Yeah the caught the criminal art was supposed to just be a placeholder to be replaced by Pixi, but didn't get to it.
Would love to add more criminals / levels... actually this level there was supposed to have another section where you climb up a building and have a final boss fight with Marine, but we had to cut those sections. =
Hi! I just played the game, it was fun! I liked the art, feels like a homage to Paper Mario. 2D and 3D art blend together well.
I noticed some things that maybe could be improved though:
* Combat gameplay: it feels clumsy and it's almost impossible to hit an enemy without being hit yourself. As a suggestion, I think that the hit animation could be faster, when you hit an opponent it could be knocked back and/or increase the attack range.
* The obstacles warning in the car race were difficult to understand and I could never truly get advantage of it. I won because I memorized the patrons after a few tries.
* It's difficult to understand how to beat the girl criminal. Once I reached her, but I didn't know what I was supposed to do, so I kept on the race and got to the final goal. But that was a "trap" of the villain and that sound kinda weird? Like, what is the trap?
I hope these feedback helps you guys to polish the gameplay in these or future games.
Good job!
Hi thanks for playing !
About the combat in the walking level, I just uploaded a new version to test with increased range and higher more predictable jumping.
About the car chase, I think I need to zoom out a bit so you have a better view =]
For catching the criminal you have to "ram" the van 3 times, there is a popup that shows up with the instructions when you first see the van. I should probably move that earlier or change it to a paused dialog.
The trap is basically a cheap trick for something I had to do if you reached the end of the level before the bad guy... basically its just an explosion, like the bad guy had somehow setup a trap ahead to blow up the highway. I couldn't think of anything smarter and easier at that point in the jam.
Anyway hope you had fun regardless of the issues.
I was impressed when I first opened the game. The visuals really are the standout here; the mix of 2D and 3D looks great and matches well, and the bright, bold colours are very appealing. The audio isn't standout like the visuals, but it's pretty good, and voice acting always adds to the perceived production value. Overall it gives a good initial impression of a polished game.
The platforming stage was a bit of a mixed bag. The level design is pretty good, although it's very short. There's a good variety of mechanics on display. The jumping I felt okay, but I didn't like how close some of the jumps were. I wish it was a little more forgiving. The combat, I just feel the timings don't work. Your attack has a short range and long windup, which makes it feel almost laggy and makes it hard to get a feel for. There's an invincibility period, and enemies get stunned, but the timings of these in combination with the long attack interval mean you're going to take damage anyway unless you've planned ahead. Maybe I'm reaching, but I feel the idea is to prevent the player from spamming/stunlocking, which I get, but I don't think the alternative is really better. It feels clunky and frustrating. On my second try I got a feel for it enough to pass the stage, but I feel this could have been better.
I wasn't able to get past the car chase. I think the concept here was interesting, but to be honest I don't think it works at all. I sort of get how it's supposed to work- you see the red outlines and move to dodge- but there isn't enough depth to really tell where you need to be, especially when multiple obstacles stack up, and there isn't enough time (or, crucially, a predictable amount of time) between when the warning appears and when the obstacle appears. If you had more time to get through the level it would still be a bit of a drag, but it would at least be doable. I honestly don't think I could do it even if I was willing to keep attempting it.
It's minor, but I did find it annoying that 99% of the game can be played with the keyboard alone, but the buttons to start the car chase need the mouse.
Another minor issue is that the voice lines don't stop and instead stack up when you quickly skip through dialogue.
I'm not really into the narrative style or tone, but I think it does a good job of what it's trying to be. I like my games grittier, generally, and this one's more cute and whimsical, and that's fine.
I really wanted to like this one, even with the flaws there's a lot to like about it, and I think it's 90% of the way there. I'm not sure about the car chase, but I think if some values were tweaked and it was just generally made more forgiving the platforming section would be better. I have to mention the art again, though, because it really did stand out well.
Thanks for playing ...
I've fixed a couple of the issues you have pointed out in the latest versions. Anyway hope you had fun even though it was some things were frustrating.
First of all, I really like the 2D sprites x 3D background, they blend together well and set up a good vibe. Also, the pen grabbing you when you fall is a lovely detail.
The characters were very cute, I love their designs. I expected to see more of them throughout the story so the lack of a proper ending was a bit of a shame.
The only things that took away a bit of the fun to me were:
1) jumping, for some reason I couldn't always jump over the pipes and when I first played I got stuck for a few minutes because of this. Sometimes it works, sometimes it doesn't, but I don't know if this was a bug or if it's intentional. Jumping over the projectiles was a bit hard too, specially since you had to get near the enemies to hit them and they'd shoot you right when you were close, which killed me multiple times. I understand that not everything has to be easy, but the fact that you have to either jump or run away from the projectiles/enemies made it a bit unavoidable to lose some HP, and I ended up reaching the minions almost dying more than once, though this was probably a skill issue from my part.
2) the car minigame... Once again, it's possible that I'm just bad at it, but I had to replay this minigame more than 10 times. I probably broke so many traffic laws that Maylee became a criminal herself by the end of the game. My car fell into the abyss once but I don't even know how this happened (it's not a major bug, just made me laugh a bit, in a positive way). Making the car jump never failed to give me an adrenaline rush because sometimes it would backflip and land safely and sometimes it wouldn't. I'm making jokes about it now, but it got a bit annoying by the sixth time I tried. The main issue is probably the camera and the 3D/2D aspect, it made things harder to understand in this part of the game but worked well before.
Still, it's a cute game, congrats to everyone who worked on it.
Hi, thanks for playing.
We've fixed the jumping = ] I think (check out latest version)
Car chase could use some zooming out and other fixes, but it seems you had some fun with it even though it has some frustrating bits. = ]
I've been watching the art progress on this one, and it's as adorable as ever! All the sprites and characters are polished and cute as button, one of the best looking games of the jam for sure!
The voice acting was a nice surprise, adding a lot to the already polished audio experience.
I wish I felt as strongly about the gameplay. The platforming itself is fine, but the combat was difficult in a way that felt unfair, mainly that the attack range was so short that it was extremely hard to hit an enemy without taking a hit yourself. I did make it through that stage in one try, so it wasn't "too hard" per se, but it felt unsatisfying.
The car chase scene is such a cool idea, and I love it in theory, but I found it really frustrating. That one took me many, many tries and I almost gave up. I did get it in the end, but I feel like it could use a re-balance. I think one thing that could possible fix most of my issues with it would be to keep the player car locked to the left side of the screen. That'd give more time for the player to react when something comes at them. The obstacle warnings are a good idea, but when accelerating you're so close to the right edge it feels hard to dodge.
Overall this is a really cool game, and there's tons to like about it. I think with a little extra adjustments to the gameplay, it'll be one of the best games in the jam. Aesthetically, it's already there!
Thanks for playing ! We will probably update in the near future and see if we can make both sections a little less frustrating = ]
I absolutely love the visuals! I'm kind of in love with Marine and Maylee is waifu material too. My critiques would be the gameplay and Nattland Interactive describes the issues I have with it very well. I understand why you left it as is but for me, it was quite frustrating.
Thanks for playing!
There is a updated version with some fixes ( jumping) ... =] Hope you had fun even with the little bugs!
I have said it several time in discord. I really love the graphic. It's very lovely, colorful and energetic. The music is fun and It's a bonus to have voiceover for a game jam submission.
For the game, i agree that the attack range is too short concerning the character can't move when attack. And I am stuck at the car chase section. The persepctive amd the foreground fence makes it difficult to tell which lane the obstacles are on. The reaction time is too short when accelerating. Maybe the only way to pass the level is to memorize the whole sequence?
Some people seem to pass the car chase section on their first try. I felt it was pretty easy myself with absolutely no need to memorize any of the sequence.
Are you having trouble catching up to the baddie or are you wrecking the car? For the most part you can probably stick to the edges of the road and switch sides when the fences come (or jump them).
Agree with the negative points, I think some of those can be tweaked. I've already talked about it further in some of the other comments. Some of it I left just because the game is so short to add a little bit of challenge and some if it was just due to running out of time.
Thanks for the feedback!
I really dig the concept of a Cop Magical Girl and ofc the visuals are 10/10, love the game (Specially the vehicle chase part cuz it brings back old memories). But it makes me wonder... Who Polices the Magical Police? 🤔
The Watchmen of course ;]
Yes! I was inspired by some old classics (mainly Battletoads) and trying to add a modern twist to it.
Glad you enjoyed it !
I was drawn the visuals immediately and was never disappointed with the aesthetics. The platform element was easier just to avoid the enemies until the end when I needed to fight the last two minions on the level.
The chase scene was a little hard to determine which of the red danger icons was blinking to predict my next course. It took a little while to get the hang of ramming.
The biggest problem was I wanted more game once it was done! Good job!
Glad you enjoyed it, I was close to making hitting the enemies easier, but some play testers enjoyed the challenge of it so much that I left as is. If you somehow evaded those birds with out hitting them, then you are crazy good at dodging!
We also wanted/planned more game, but had to cut it to make it on time to the due date! Maybe we can get the boss battle in soon ish.
Thanks for playing !
Very cute artstyle!
Our main feedback when it comes to gameplay is to be a bit more generous with hitboxes. For example make the player's attack larger and make the enemy's damaging boxes smaller. It was quite difficult to hit the walking enemies without getting hit yourself.
The arc and timing of the jump was good but it could do with a bit of extra height, jumping over projectile attacks required fairly precise timing.
Neat way of telegraphing what obstacles would come up in the chase scene, nice one there!
Overall a cute experience, good job!
yeah I was close to doing exactly that with the attack, but left it like that because some play testers were enjoying the challenge of it and basically the game is so small that it needed that little bit of "hardness" otherwise you could breeze through the level in less than 60 seconds.
The jumping is sort of the same, just exactly what you need for a challenge.
I think if it was a longer game these changes are a no brainier and the difficulty would come from other things, but decided to keep them super tight because of the length.
Thank you for playing !