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I was drawn the visuals immediately and was never disappointed with the aesthetics. The platform element was easier just to avoid the enemies until the end when I needed to fight the last two minions on the level.


The chase scene was a little hard to determine which of the red danger icons was blinking to predict my next course. It took a little while to get the hang of ramming.


The biggest problem was I wanted more game once it was done! Good job!

Glad you enjoyed it, I was close to making hitting the enemies easier, but some play testers enjoyed the challenge of it so much that I left as is. If you somehow evaded those birds with out hitting them, then you are crazy good at dodging! 


We also wanted/planned more game, but had to cut it to make it on time to the due date! Maybe we can get the boss battle in soon ish.


Thanks for playing !