Quite loved the graphics and animations! Looks great with how the floor is shaped!
The platforming felt a bit unfair to me at some points. A few things I like to consider when working on platformers:
- make sure the character does slide as little as possible on the floor (strong deceleration or high friction, don't know how it's called in unity :) ), so you don't slip from small platforms even if you made the jump
- use a rectangular collision shape on the bottom of the character and on the top of the platforms, so so can't slowly slide off the corner
- Make obstacles which damage you more visible (I hit so many spikes and the hook thing on the ceiling, because I didn't see them) -> make them have have high color contrast and large sprites (sprites can easily be larger than the the hit box)
But I have to say, the placement of the platforms felt very natural and good!
I hope this doesn't sound to negative, I really, really liked the game!!!
Great job on this entry!