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A jam submission

Karen's New Groove [Metroidvania Jam 2023]View game page

Metroidvania vampire simulator
Submitted by kamaleon70, Tolemak84, KingdomPots, I_CrAzY_ArTiSt_I — 8 hours, 7 seconds before the deadline
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Karen's New Groove [Metroidvania Jam 2023]'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#463.2733.273
Metroidvania#622.5452.545
Overall#762.4552.455
Enjoyment#892.0002.000
Design#972.0002.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Kamaleon70 - Kingdom Pots - Alexandra Dobreva

External assets
Graphic control Illumisoft - All in 1 sprite shaders Seaside studios - Metroidvania controller AisuKaze studio - Progressbar pack upln

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Comments

Submitted

I like the art, but I think the map is just really hard to navigate because it's so slippery. You're often sliding into spikes or enemies, and you can't really see how much health you have either too. I do love the player animations though I think it looks great. Nice job :D

Submitted (1 edit)

i don't think the game page mentioned you can press space to jump but that pretty easy to find. i did get confused in the beginning being unaware of the double jump until doing it on accident. also found C to dash by accident. there's some good stuff going on with the animations. it might be interesting to play a game with slippery controls on a map full of slopes but I'm a little sceptical that'll mix with combat well (I'm not really given much to go off of).  also noticed some bugs with the physics like sliding on a flat surface and not slowing as well as being propelled off a slope that wasn't that steep

Developer(+1)

Thanks for the feedback!

Submitted

Quite loved the graphics and animations! Looks great with how the floor is shaped!

The platforming felt a bit unfair to me at some points. A few things I like to consider when working on platformers:

  • make sure the character does slide as little as possible on the floor (strong deceleration or high friction, don't know how it's called in unity :) ), so you don't slip from small platforms even if you made the jump
  • use a rectangular collision shape on the bottom of the character and on the top of the platforms, so so can't slowly slide off the corner
  • Make obstacles which damage you more visible (I hit so many spikes and the hook thing on the ceiling, because I didn't see them) -> make them have have high color contrast and large sprites (sprites can easily be larger than the the hit box)

But I have to say, the placement of the platforms felt very natural and good!

I hope this doesn't sound to negative, I really, really liked the game!!!

Great job on this entry!

Developer

we appreciate the feedback!

Submitted

Nice visuals

Submitted

A promising beginning. The art is lovely. The ground layer--in most games a very ordinary affair--is quite spectacular. The player character sprite and animation are quite good, also.

Unfortunately there were many issues. The background, while intriguing (what are those ziggurats?), was out of focus in a way that somehow jarred me a bit. 

When jumping between platforms, I occasionally got stuck in between the colliders and could not extricate myself.

After the game over, the cursor becomes invisible, so it's next to impossible to click the buttons; the only way to continue the game is to reload the page completely.

Submitted

Quite an original map you did! Had some problems with movement (especially at the spawn point) but feel that the game has potential and just need more time :D

Submitted

really nice art!!! merciless but great fun nonetheless!