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That's a really neat one, it looks very pretty and has some good music. The gameplay itself is also very fun and fluid for the most part, I specially love how punchy the tail whip feels, every time this thing hits feels super satisfying.

It is still pretty buggy unfortunatelly tho, specially when it comes to tail pulling. I got my character targetting off-screen pin-points from other rooms way too often, wich made traversing places where I needed to grab onto them harder than it should've. Not to mention those are also kinda cheesable since sometimes it call pull you throught walls. I bet this could make for some fun speedrun strats, but because of how often this happens it actually ends up as a nuisance sadly.

The map is also way too big for it's own good, I got myself wandering around completely lost way more than I was actually engaging with the game, and it really doesn't help that most rooms are just really long corridors and the enemies doesn't respawn until you die. In fact, this actually prevented me to finish the game, since after I rescued all the wormies, the big edgy eye from the beggining just gave me a pat in the back and nothing else, and from there I really had no clue where to go next. I really don't believe this was the actual ending of the game, but if it was, it certainly didn't feel like it.

also some minor nitpicks that aren't so glaring: The purple space dudes can shoot me from off-screen, wich feels kinda cheap; And the big laser ball boss feels really weird, I don't think it's really possible to evade his attacks quick enought witouth relying on rng lol.
I also got quite a few noticeable fps drops, so I guess you should take a look at that too.

Overall it's still a pretty solid entry tho, I had a lot fun while I wasn't just walking around. Really loved pogoing those buff-bots in specific

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Thanks for such a great and detailed review!