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It’s a little odd that dying in any of the rooms just puts you back to the room, but I thank you sop much for that, because the game is really not set up for a real death system outside of that puzzle to get the green key card. That puzzle more than any of the others really feels like I’m cheating the design, like the solution was some unintended thing found in testing and not a core part of the game. Still really fun, though!

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Thanks for the feedback. I opted for just resetting the player on death because I was hoping to work in a mechanic to fit the Disassemble wild card and I didn't want to have hit points. But alas scope had to be cut and I just went with what I had. When I continue on this game and don't have to adhere to some game jam themes I will be reworking the player to have health at least. At least I can pretend the player "disassembles" into their bits of code.

That sounds like a great idea, I can’t wait to see where this goes.