- Theme: The aesthetic was there in everything. It felt like being a kid and dreaming about your toys coming to life.
- Fun: The main loop was solid. It needed a little bit more risk/reward to make battles feel consequential. There wasn't enough tension for some of the later battles that took longer.
- Controls: Simple and intuitive. The tutorial had some issues where you couldn't select things behind it.
- Graphics: I liked the sprites and the VFX on the attacks. The recolors were cool as well
- Audio: Very effective in both SFX and music
- A11y: Adding some sort of pattern to the red and green health bars would help for color blind players. In addition, maybe an outline around player controlled units to keep track of the units, especially once they cross to the enemy side.
- Originality: This was a cool take on auto battlers, there's potential in this framework to add lots of replay value