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(+4)

This game had a wonderful retro aesthetic!  I really enjoyed how your minigames tied to a larger game loop.  I was always hesitant to roll a die for fear that I would be sent somewhere where I would loose sanity.  In my playthrough I ended up not using any of the optional dice but I also may have gotten lucky.

The sheer amount of minigames you were able to pack into this is impressive!  Well done adding so much variety.  It felt like playing a more sinister Mario party.  

I did have some issue with the menus in that the help tab should be toggleable rather than on a timer, sometimes I was midway through reading something and the menu would disappear on me and also it would have been nice to have access to the help menu when at a crossroads cause that's when I wanted to know what I was gonna land on the most haha.

(+1)

Completely agreed on the help menu - the ability to close it at all was very last minute, and already had programmed timed ones, so that's what I relied on. It definitely annoyed me in playtesting! Thank you so much for the kind words, sinister Mario Party was basically the exact vibe we were going for!