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(-1)

Hello,

Last weekend I played your game on stream. Overall, this is definitely not my kind of game as I found the combat to be a bit dull and perhaps an overcorrection on the difficulty of the game, though I will admit that I see the potential in this game for others who might enjoy this type of game.

What caught my attention with this game was the art itself. The art is pretty striking and is very well made.

However, after reading the store page about the game being difficult, the first impression of the game was...that it isn't difficult, so it feels somewhat misleading. I never played the original version of this game, but it makes me wonder if the pendulum has swung too far the opposite direction instead of finding a happy balance in the middle. Of course, that was for the majority of the game until I reached one boss. Suddenly the easy going difficulty curve hit a cliff-face and became frustrating. What exemplified this frustration was constantly being kicked back to the menu, having to reload the save, and then watch the same cutscene (made worse by my poor decision to select the dab mode - really wish a description could have been included as to what that is in the game itself since I didn't see your description of it on the store page until just now coming to write this review). I really, really urge you that if your game rule is that "spikes don't kill you in one hit" that you follow that rule for everything. Make sure your rules are consistent. I noticed in a comment below you said "except for one boss". There really should be no exception for this rule whatsoever.

If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.

(+1)

Hello!
Thanks for your feedback!
I actually agree with some of the points you made. Making a non turn based combat system with Rpg Maker 2003 was a bit hard, and I reckon it feels pretty plain and clunky. However, at that time it was the only game making engine I had, so I had to go with it.
The original version of this game was extremely unfair. There were instances of instadeath everywhere, and there was one particular boss battle that was a really unpleasant, unfair and frustrating experience. This version of the game was an attempt at fixing most of the issues found in the original game and make it more playable, although I still overlooked some.
Still, this was my first released game ever, so even though it has a lot of faults, it still has a very special place in my heart.

Thanks for playing!