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(+1)

Hello!
Thanks for your feedback!
I actually agree with some of the points you made. Making a non turn based combat system with Rpg Maker 2003 was a bit hard, and I reckon it feels pretty plain and clunky. However, at that time it was the only game making engine I had, so I had to go with it.
The original version of this game was extremely unfair. There were instances of instadeath everywhere, and there was one particular boss battle that was a really unpleasant, unfair and frustrating experience. This version of the game was an attempt at fixing most of the issues found in the original game and make it more playable, although I still overlooked some.
Still, this was my first released game ever, so even though it has a lot of faults, it still has a very special place in my heart.

Thanks for playing!