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Simple but funny idea!

I like how the mouse input has a little "resistance". Maybe I should  consider adding that to my submission, too (I have the same input method: mouse controls x-axis).

Well if you want to add it then the way I did it was by adding the mouse movement to the velocity of the object that is moving (using kinematic bodies). This was also a last minute idea since you were originally going to control using the arrow keys but it seemed a little bit too limited for this type of game.

(+1)

Thank you for sharing some insights :)