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This was really cool! I like the presentation, everything is very clear and it's easy to parse everything that's onscreen. All it needs is some SFX/VFX to really take it to the next level! Great job, you got a hell of a lot done!

The later puzzles with the numbered blocks is a pretty clever idea (Although the hitboxes of the blocks themselves seem a bit wonky). I could see you doing a lot of interesting puzzles with that mechanic, if getting the blocks to where they needed to be was part of the puzzle along with figuring out which combination of blocks to use. Really cool idea!

Thanks for the positive feedback. I wish I had gotten to the SFX because it has been a main criticism. Next jam I will try to keep more time to get that level of detail in.

The pushable blocks hitboxes was a trouble for me and I could never quite get it right. At some point I just had to say good enough. While testing the game I would always get stuck on some blocks and knew it would be annoying for players but I still haven't figured out how to fix it! 

I am glad you enjoyed the numbered blocks. It was supposed to be binary and I was hoping it wouldn't come off as too difficult. The funny thing is that I expanded the game length by like 40% just in the last day by adding more rooms and puzzles. Most of my time in the jam was spent building out my objects. Now that I have them I can construct a larger world take my time with it.