To be truthful, I didn't find the game particularly enjoyable. However, I wouldn't go so far as to say that the game itself was bad. In fact, it was a fantastic example of a "good" bad experience. The game successfully evoked a sense of hospital anxiety in me, and I felt a strong urge to save the patients as if their lives were in my hands. This is a testament to your excellent ability to accurately synthesize this feeling. Great job, Thinker!
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There was a movie I watched a long time ago called "Melancholia" that came to mind when I read your comment. It was an interesting movie because while it was somewhat boring and lifeless, it was meant to elicit that exact feeling in you, the feeling that everything was hopeless and meaningless because the world was about to end anyway. At the end I was hella melancholic, and at first thought "wow, I didn't like this", but then it came to me: The movie was making me feel EXACTLY as their creators intended.
It's interesting because depending on the way I'm feeling , certain games become instantly unplayable to me, like Darkest Dungeon for instance (that makes me extremely anxious - even though I love that game). It isn't the games' fault, of course, but it's kinda cool how this media can bring out such emotions and feelings. Thank you so much for playing!