The visuals and the sound effects are amazing<3
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Hospiral: Nursing Loop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #2 | 4.190 | 4.190 |
Presentation | #5 | 4.143 | 4.143 |
Overall | #6 | 3.940 | 3.940 |
Concept | #12 | 3.857 | 3.857 |
Enjoyment | #15 | 3.571 | 3.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me! (https://conradoclark.itch.io/)
Software used
Unity, FL Studio, Aseprite, Spritemancer
Use of the limitation
You are a doctor in an endless looping hospital building. You can only go up the floors until you loop back to the first, so the only way is up.
Cookies eaten
Zero! I had a delicious passion fruit pie though :)
Comments
Probably my favorite game so far! I got a good score in all levels, the last one was so hard! I love the way you used the limitation, and I had a lot of fun. The art is cute, the sound effects very nice and the music suits the mood! Very impressive that you did all of it, it's amazing! Amazing job :)
Oh, there is a little problem with the blood mechanic: Since it's 100% random when a patient will come up with that disease, you may get extremely unlucky and get lots of patients needing blood back-to-back. To ease that, there were cabinets where you could store blood for later use, but even so, RNG can definitely screw you up.
Taking blood from a patient that needs blood is considered a medical error in the game, so the result was intended, but yeah I should've thought of a better randomized distribution (one that ensured at least some patients with other diseases first to let you stock up blood)
Thank you so much for playing!
I loved the interface and the graphic style. I got a little lost in the controls but I still had fun, good job!
Wow. I am impressive about your game :) Idea of infinity scroll to jump up is unique. I like graphics style and also music. Balance is perfect, difficulty level changes wow. Sorry but I can't give you a feedback what you can improve... It is perfect <3 Great job.
a simple tutorial on what to do on the first level would really help since it took me a wile to figure out what I was doing even after reading your desc for the game. Might be just that my brain is not fully working at the moment as well though?
To be truthful, I didn't find the game particularly enjoyable. However, I wouldn't go so far as to say that the game itself was bad. In fact, it was a fantastic example of a "good" bad experience. The game successfully evoked a sense of hospital anxiety in me, and I felt a strong urge to save the patients as if their lives were in my hands. This is a testament to your excellent ability to accurately synthesize this feeling. Great job, Thinker!
There was a movie I watched a long time ago called "Melancholia" that came to mind when I read your comment. It was an interesting movie because while it was somewhat boring and lifeless, it was meant to elicit that exact feeling in you, the feeling that everything was hopeless and meaningless because the world was about to end anyway. At the end I was hella melancholic, and at first thought "wow, I didn't like this", but then it came to me: The movie was making me feel EXACTLY as their creators intended.
It's interesting because depending on the way I'm feeling , certain games become instantly unplayable to me, like Darkest Dungeon for instance (that makes me extremely anxious - even though I love that game). It isn't the games' fault, of course, but it's kinda cool how this media can bring out such emotions and feelings. Thank you so much for playing!
Damn Its so good. The pressure is so damn good maybe some explanation in the beginning would be nice and that's it. cool game :D
Cool concept. At first I felt frustrated when patients were dropped off below me, until I realized that it was a looping game! This changed everything, and was the key mechanic that unlocked the fun. Great use of the UI, tracking patient needs, their health ticking down, descriptions of the interactables. All in all, a very cozy, fun game reminiscent of diner dash. Great job!
Really cool concpets love the mini games and artstyle. Had a blast just toying with the game and seeing visually what would happen.
My first 5/5 so far. I'm just completely in awe of the camera hacks and infinite scroll. Controlls could be tightened up but that's nitpicking at this point! Fantastic idea :)
My first 5/5 so far. I'm just completely in awe of the camera hacks and infinite scroll. Controlls could be tightened up but that's nitpicking at this point! Fantastic idea :)
I really enjoyed this game. At first I was confused about how I'm supposed to anticipate what a patient above needs when I can't see them but then I realized that the levels loop. I also didn't know that you could draw blood and keep items on the table but it felt so good when I realized it. Love that you have to plan ahead and store blood for future patients. A very fun game, good job!
Excellent game! One of the best for sure. Unique concept and neat presentation. Very enjoyable gameplay.
It gets a bit tricky when you get a bunch of ones requiring blood and there is no suitable guy to pull blood from. But being able to put stuff on the drawer top is very helpful since you can just get one requiring glitter and keep pulling blood to store it for later use.
There is a small bug where sometimes the icone above the patient is invisible and if you treat him another patient gets his icone removed as well:
Other than that the game is veeery fun and quite polished. Well done!
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