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(+2)

An offscreen sheep indicator would be a good addition, Sophie ate explosive grass out of my field of view :( The last I heard of her was an explosion. Also I think the player could have a more active role if the interaction with the sheep were of repulsion, instead of attraction, so you have to chase them down and funnel them.

Very very fun and original, keep up the good work!

Those are both good suggestions. Trying to keep sheep from leaving the group by patrolling the perimeter like a shepherd dog could be a more interesting interaction. Thanks for the kind words and feedback!