That's the idea. There will be quite a few timed events that will require your input and the world will change depending on your action. This is already in the game in some way.
For example, more kobold groups will start appearing over the map as time passes. If you start killing them, then even more will appear.
Or the cure quest. If you finish it, the trader will survive and you will get a discount. But you can also completely ignore it. If you do so, the trader will die and he will be gone forever.
I have many ideas for timed quests or events, but I want to make the world bigger before I start working on them.