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Thanks for playing and for the stream!

Yeah, getting the sound for this game was hard, especially since it plays a crucial role in the gameplay. I was going for the "Aliens motion detector" inspired thing, and for the most part I got it ok. 

As for the visual stimuli, you are right, but again it's hard to balance it out between giving away the ghost's position completely, and being to subtle. For example the park ghost used to have leaves floating around the area she was in, but that was a dead giveaway. From the other hand- on the parking lot, if the ghost passes under the streetlight it shuts off... but no one ever notices it. 

As for this game being a slice instead of entire cake... I can't offer you a cake right now, but I have another slice. This game you played here was the second entry in the Dick Storm series, and while the first one is not as polished, it may be still worth checking out. You can get it here:

https://kkcn.itch.io/dick-storm-ghosthunter

I completely understand. In terms of visual stimuli, it could be something simple like changing the model of the ghost or maybe enhancing the sound it makes when it jumps you. It might be an angle you could take. Rather than change the appearance, make the build up more intense. As suggested, adding like more subtle sounds as they approach, maybe tweak the detection audio. Though I fear if the build up to the scare is more intense than the scare, it could downplay the actual ghosts themselves. So tread this with some caution.

STILL, this is amazing work, I will definitely try your other game(s) when able. Frankly if you made a boxy low poly looking game that made me jump my pants more than a lot of Horror games with astronomical budget that I got bored of within 10 minutes, you've got a formula on your hands. Please keep doin your best and hope to see more.