Apologies for the delay in replying, but I have deliberately delayed my reply so that I can share some good news with you.
So, thank you very much for the enthusiastic feedback. Very much appreciated. I played the main StarCraft campaign quite a bit in the original release. I have to confess that that is one of the inspirations for Raiders Of The Alaments.
I have just uploaded Build 0005 of the game, which includes your suggestion to provide warnings about temperature effects.
On the menus front, please bear in mind that this is still a prototype. My long term objective is to improve the interface elements. For example, using icons for adding buildings, instead of the current building menu. Note that using right-click doesn't actually save you any clicks, it is just how some other folk do things.
The droid capacity of carrying one unit is deliberate (frankly I copied the concept from Surviving Mars). I have adjusted the amounts of resources needed for the buildings so things move along a little bit more quickly. Also, in future there will be other things going on at the same time, such as dealing with various creatures, neighbouring demon lords and so on, which will make the game feel more lively. This first round of prototyping is my first foray into making a game like this, so I wanted to use this phase to make a solid start with the basics: that is the building construction and operations plus the droid mechanics.
And yes, I will bring it back again to another Feedback Quest when I have the next version to share (which will be a more complete demo instead of a prototype). However, that could be quite a while...
Anyway, please have a look at the main game page and the devlog for build 0005, and I hope you have another go at playing the game.
Edit: Forgot to say, I had already made changes to the warehouse before I read your post, so that the droids don't get stuck as much. They mostly only get stuck now when the time is running at 2x or 4x. In most cases, you can fix it by going back to 1x speed briefly. It that doesn't work, it is necessary to try somthing else, as you have been doing. The warehouses have more room, but need redoing so the droids have even more room to manoeuver around each other. Droid movement is also dependent on the navigation sub-system in the Godot engine itself, so things should also improve when there is some dev effort in that direction.