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Hi! Is this a good place to ask about the features of each?

I'd like to do an image-heavy visual novel in twine, but I'm not sure it could handle it.

Am I better off going with something like visual novelty or Ren'py (both of which are kind of intimidating)?

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Hi Andy! To be perfectly honest, while I personally find Twine to be more intuitive, using many images may require a lot of CSS and HTML knowledge. If you're comfortable with that, then it may also be intuitive for you. However, if aligning/positioning images is something you don't want to do, you may want to consider Visual Novelty or Renpy.

Between Renpy and Visual Novelty, I'd say VN may be more beginner-friendly, as it has a visual interface rather than Renpy's pure-code editor.

About images and Twine though: it really just depends on the complexity of what you want to do. If you're trying to make a VN-like game in Twine, it's completely possible, but you'll have to code the framework yourself, which may be more work. Does this help?

It really does! It's kinda tricky to figure out what 'base' the engines (knowledge and visual-wise) have at a glance.

I don't think what I plan to do is super complex - just an image above my text with the text starting in the same area (where some Html/css would probably come in handy I imagine). I don't want to do the VN 'name + dialoge box'. I like the minimalist look of Twine's hyperlink system.

I'm torn between beefing up my html/css knowledge(in browser playing is SUPER attractive) or jumping into ren'py blind (I have some C++ knowledge)

But that's what the pre-planning for right? Thanks again, I have a much better idea of what I'm getting into

I'm glad I was able to help!!

I'd probably go ahead and brush up on your HTML/CSS as what you're describing doesn't sound too hard! You'll probably find it easier to customize the look for Twine, too! Although Renpy is a great engine as well, and it isn't terribly hard to learn— it's just more of a pain to customize (and I speak from experience.)

If you're interested, I've been considering writing a guide for Twine— maybe I'll do it when I'm not sleep-deprived, but if that sounds helpful, I can do a rough draft some time and forward it to you.

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I plowed through the basics of twine in about 5 minutes XD

I didn't give myself enough credit for the html/css knowledge I do have- that and what I want to do is WELL within the scope of basic twine-fu.

I'd be happy to take a look at any guide you have! You've done some really neat stuff in your previous games!

Oh gosh, thank you!! Sadly I haven't went and updated some of them... probably going to do that tonight since stuff needs fixing.

But I'm glad to hear that!! Yup— Twine is really easy to get a hold of if you have previous experience with programming or markup languages, so it's fantastic to see people use it!! I can't wait to see what you do!