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Yeah, I got few problems when balancing the levels between too easy and boring and chellenging but rewarding, so I did health system that allows to take few hits. Also there is hidden mechanic that I haven’t enough time to explain in game - every 10 collected cards you got healed by 1 HP.

Oh that was it, I assumed that you get 1 HP after reaching a certain point cause I was already collecting all the cards from the beginning.